Monday, September 24, 2018

Cannon part 1



  First, I needed to develop scale for my cannon so I brought in the unreal man and used him as a reference along with the image planes for the cannon. I had a lot of help from others giving me advice and a big help from Cat which I am very grateful for. After I finished building I had the wireframe show how it is a low poly proxy frame and then began the lighting. I had some trouble with the lighting and then after fixing it putting it in unreal with a texture that came with unreal!





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