Thursday, October 18, 2018

Bringing it all together Part 2

For this I wanted to do the character with the environment and actually had a hard time doing a concept for it so I went with a wall and her gun to show her hiding in a dark type of environment. I feel it is a bit to dark on the left bottom since you can't see her gun much, but overall I'm really happy with it.


Monday, October 15, 2018

Cannon Part 4

So this was wasn't as hard as the process for getting here was. I had a really hard time doing this and it was fun, but I found it very frustrating. I exported my textures from substance painter and then imported them into unreal along with my cannon. Granted, it is not the best cannon and needs A LOT of improvement. I do know how the process works though from when I first started.




Thursday, October 11, 2018

Bring it all together part 1


I did a few different itterations to see what story setting I would want and decided to go with the war version like I thought of since I liked that one the best. Here is the concept drawing for them all. I did characters for now for little princess sara.


Monday, October 8, 2018

Cannon part 3

So This was harder for me than expected even going back and redoing the UV's to fill up the room. I wanted to go for a submarine underwater look so I put on the steel texture and then made a mask and generator to add the dripping heavy rust to look similar to underwater.



Friday, October 5, 2018

2D Illustration idea

Hm instead I am going to do the little princess Sara, but maybe instead of 1885, I will put her in desolate environment maybe? I don't know what to do for art, but I was thinking of following Maeda Jun's style of art along with maybe the line work of El Dorado from Dreamworks maybe.




Thursday, October 4, 2018

Lighting

 Here we have a three point lighting with my windwaker Link figure! It took awhile, but I am pretty happy with how it turned out.



Monday, October 1, 2018

Cannon Part 2

Here is the process for part 2. I took the UV's and then unfolded and compacted them. After I smoothed and added a few more polys and then smoothed it. After smoothing, I imported it into zbrush and added some more divisions then began to make some scratches and start the decimation process.