For this I wanted to do the character with the environment and actually had a hard time doing a concept for it so I went with a wall and her gun to show her hiding in a dark type of environment. I feel it is a bit to dark on the left bottom since you can't see her gun much, but overall I'm really happy with it.
Thursday, October 18, 2018
Monday, October 15, 2018
Cannon Part 4
So this was wasn't as hard as the process for getting here was. I had a really hard time doing this and it was fun, but I found it very frustrating. I exported my textures from substance painter and then imported them into unreal along with my cannon. Granted, it is not the best cannon and needs A LOT of improvement. I do know how the process works though from when I first started.
Thursday, October 11, 2018
Bring it all together part 1
I did a few different itterations to see what story setting I would want and decided to go with the war version like I thought of since I liked that one the best. Here is the concept drawing for them all. I did characters for now for little princess sara.
Monday, October 8, 2018
Cannon part 3
So This was harder for me than expected even going back and redoing the UV's to fill up the room. I wanted to go for a submarine underwater look so I put on the steel texture and then made a mask and generator to add the dripping heavy rust to look similar to underwater.
Friday, October 5, 2018
2D Illustration idea
Hm instead I am going to do the little princess Sara, but maybe instead of 1885, I will put her in desolate environment maybe? I don't know what to do for art, but I was thinking of following Maeda Jun's style of art along with maybe the line work of El Dorado from Dreamworks maybe.
Thursday, October 4, 2018
Lighting
Here we have a three point lighting with my windwaker Link figure! It took awhile, but I am pretty happy with how it turned out.
Monday, October 1, 2018
Cannon Part 2
Here is the process for part 2. I took the UV's and then unfolded and compacted them. After I smoothed and added a few more polys and then smoothed it. After smoothing, I imported it into zbrush and added some more divisions then began to make some scratches and start the decimation process.
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